

- #TALES FROM THE YAWNING PORTAL HIDDEN SHRINE OF TOMOACHAN HOW TO#
- #TALES FROM THE YAWNING PORTAL HIDDEN SHRINE OF TOMOACHAN FREE#
It has my best tips and tricks that I use to run a make-believe metropolis.
#TALES FROM THE YAWNING PORTAL HIDDEN SHRINE OF TOMOACHAN HOW TO#
This is also a topic that is too large to include here, but I have created a How to Run a Fantasy City Guide that is specifically designed with Waterdeep in mind. In addition, you should be knowledgeable about the city of Waterdeep as well. Frankly I don’t know why anyone would bother to explore outside the city when all this awesome adevnture is literally beneath your feet. There are a number of products that delve into this dungeon including the 5th edition adventure, Waterdeep: Dungeon of the Mad Mage, which I do not own, & the 2nd edition box set, Ruins of Undermountain, which I do own and use for my campaign. But your players will probably want to go down there at some point, so you should be prepared. This hole leads to Undermountain, which is a whole entity unto itself and far too large to explore here. The book does a fair job of describing the people, events, and specifics of the inn, but it does gloss over the main attraction of the place – the giant gaping hole in the floor that leads to the biggest mega-dungeon in the world, hence the name The Yawning Portal. Of course, you may choose any other tavern to best suit your setting and style, but let’s focus on the Yawning Portal. And who wouldn’t? It is the coolest tavern in all the Realms. Regardless of how you set up your campaign, you will probably attempt to run the adventures out of the Yawning Portal Inn.

Until I find a better one, this battle mat I once drew will have to suffice. Unfortunately, there is no good map of the infamous tavern.
#TALES FROM THE YAWNING PORTAL HIDDEN SHRINE OF TOMOACHAN FREE#
I’ve left the start date blank for you to decide and feel free to use or alter anything else to best suit your campaign. This Overview gives the players knowledge about the world that anyone living in the world would already know, such as geography, religion, curency, the calendar, and a brief history. I also give them a Setting Overview for the Forgotten Realms set in the year 1492 DR, the official setting and year for all 5th edition adventures – FAERUN 1492. You can catch up on their other adventures here:īefore starting any new campaign, I give my players a brief summary of adventuring and combat basics – Rules FOUR PAGE. Of course, as our campaign completes each adventure in Tales, I will post an individual Resource Guide devoted to it. Without giving too much away, at the end of each Yawning Portal adventure, the heroes will obtain an item or advance the story toward a secret grand finale.

Our heroes have journeyed to Waterdeep, where we are running through a crazy combination of Waterdeep: Dragon Heist and Tales From the Yawning Portal. In my campaign, we are continuing the saga of the Saviors of Phandalin following their adventures in The Lost Mine of Phandelver. As such, a little work will need to be done if you intend to provide a narrative thread that connects all these adventures. These dungeons were also designed to be stand-alone adventures that could be dropped into any campaign without much backstory or previous development. Death awaits around every corner, but at least it will be fun and exciting. Technically speaking, all of these dungeons are Fun House dungeons filled with crazy encounters, fantastical monsters, and devious traps. From the Gygaxian ecology adventures of 1st and 2nd edition to the narrative laced missions of 3rd and 4th, there is enough dungeon here to run a complete campaign and bring your players all the way to 15th level, at which point you will dutifully kill them in the Tomb of Horrors. Tales from the Yawning Portal is a compilation book of seven adventures compiled from over 40 years of D&D.
